![]() Do not ever engage in a turnfight as a "furball" with superior turners such as the A6M2 will end badly. The performance at high speeds is excellent, as are their dive and zoom characteristics. Introduced in Update 1.39, the Fw 190 A-1, as all the planes in this line, are some of the best Boom and Zoomers in the game and should be flown exclusively in this style. In that regard, it fits the contemporary English designation well, too: "Butcher-bird". The officially designated nickname "Würger" denotes a kind of carnivorous bird (a shrike), but can also be translated as choker, or strangler. The Fw 190 made a name for itself as a true Luftwaffe workhorse and was used in a wide variety of roles, including high-altitude interception (especially the Fw 190 D), escort, fighter-bombing and night fighting. The Fw 190 remained in production from 1941 until the end of the war, going through multiple redesigns. A total of over 20,000 were produced, including some 6,000 fighter-bomber variants. One of the best fighters of the time, it was widely used during the Second World War. If your energy is too low it will likely result in a stall.The Focke-Wulf Fw 190 Würger (Shrike) was a single-seat, single-engine monoplane fighter used by the Luftwaffe in WWII. After your enemy overshoots, turn your engine back on, then throttle up, regaining flight. Start climbing, reduce your throttle to zero, release your gear, flaps and air brakes (if available), and finally, turn off your engine. In order to perform this technique you need to lose energy as quickly as possible. The cobra is a stall technique, which can help you to lose a tail, by causing your enemy to overshoot. Try swaying side to side to avoid getting shot down in the process. If the enemy doesn't stall earlier than you or if this is attempted with too little distance, you risk becoming a vulnerable target. WEP/throttle boost and flaps should be used to try and delay your stall as much as possible. This then gives you your opponents back and an opportunity to shoot at a very slow and vulnerable enemy. Once both planes slow down, ideally your opponent runs out of energy quicker and stalls earlier than you. The goal is to trick an opponent with a higher stall speed or lower climb rate, or simply less energy to follow you into a zoom climb. The energy fighter must try to build up their energy by taking the time between attacks to climb to whittle away at the bogey's energy advantage by raising his own, or maneuvering in such a way so as to manipulate the opponent into wasting their energy while conserving his own. If encountered by an opponent with more energy the opponent will usually start performing boom and zoom attacks. Įnergy fighting is an art in which you try to maintain or gain an energy advantage over your enemy, then use this energy advantage (and consequent maneuverability) to dominate your opponent. Good high-speed handling, particularly a high v ne.Higher mass, since heavier planes lose less energy in a climb.Good firepower to be able to inflict damage within the short time frame of the bounce.Good climb rates in order to achieve an altitude advantage to begin with.Planes best suited for this tactic typically have: The loose deuce can be seen as a tactic using boom and zoom with energy fighting principles. It is important to note that altitude alone is not enough, there needs to be a distinct energy advantage or the bogey can simply follow into the zoom climb and counter-attack, which is what an energy fighter may try to do against a boom and zoomer by hiding his energy state.Įnergy fighting principles can also be incorporated into the boom and zoom, by modifying the attacks in such a way so as to prevent the enemy from gaining energy. This is done by engaging a bogey at a significant altitude advantage, diving on your opponent (booming), and then, after firing, climbing away to a safe altitude (zooming). The goal of this tactic is to maintain a constant energy advantage over your opponents and making yourself as difficult to engage as possible.
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